use json parser in planarbot
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025c8125fa
commit
35f48eb570
107
planarbot.c
107
planarbot.c
@ -23,14 +23,14 @@ typedef struct planet {
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float x;
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float y;
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int owner;
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char name[BUF];
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char *name;
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} Planet;
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typedef struct expedition {
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int id;
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int ship_count;
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char origin[BUF];
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char destination[BUF];
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char *origin;
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char *destination;
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int owner;
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int turns_remaining;
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} Expedition;
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@ -45,27 +45,6 @@ void print_planet(Planet *this) {
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this->ship_count, this->x, this->y, this->owner, this->name);
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}
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int read_planet(ArrayList *planets) {
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char owner[BUF] = {0};
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Planet *planet = calloc(1, sizeof(Planet));
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if (scanf(
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" { \"ship_count\" : %d , \"x\" : %f , \"y\" : %f , \"owner\" : %19[0-9a-z] , \"name\" : \"%19[^\"]\" } ",
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&planet->ship_count, &planet->x, &planet->y, owner, planet->name
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) != 5) {
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free(planet);
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return 1;
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}
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scanf(" , ");
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if (owner[0] == 'n') {
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planet->owner = 0;
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} else {
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sscanf(owner, "%d", &planet->owner);
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}
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print_planet(planet);
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add_list(planets, planet);
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return 0;
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}
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void print_expedition(Expedition *expedition) {
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printf("{ \"id\" : %d , \"ship_count\" : %d , \"origin\" : %s , \"destination\" : %s , \"owner\" : %d , \"turns_remaining\" : %d }\n",
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expedition->id,
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@ -76,33 +55,6 @@ void print_expedition(Expedition *expedition) {
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expedition->turns_remaining);
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}
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int read_expedition(ArrayList *expeditions) {
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Expedition *expedition = calloc(1, sizeof(Expedition));
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if (scanf(
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" { \"id\" : %d , \"ship_count\" : %d , \"origin\" : \"%19[^\"]\" , \"destination\" : \"%19[^\"]\" , \"owner\" : %d , \"turns_remaining\" : %d } ",
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&expedition->id, &expedition->ship_count, expedition->origin, expedition->destination, &expedition->owner, &expedition->turns_remaining
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) != 6) {
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free(expedition);
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return 1;
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}
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scanf(" , ");
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print_expedition(expedition);
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add_list(expeditions, expedition);
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return 0;
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}
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Gamestate *read_gamestate() {
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Gamestate *gamestate = malloc(sizeof(Gamestate));
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gamestate->planets = list();
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gamestate->expeditions = list();
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scanf(" { \"planets\": [ ");
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while (read_planet(gamestate->planets) == 0);
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scanf(" ] , \"expeditions\" : [ ");
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while (read_expedition(gamestate->expeditions) == 0);
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return gamestate;
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}
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void free_gamestate(Gamestate *this) {
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fold_list(this->planets, NULL, free_listitem);
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free_list(this->planets);
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@ -111,8 +63,53 @@ void free_gamestate(Gamestate *this) {
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free(this);
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}
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int main(int argc, char **argv) {
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void * planet_from_json(void *acc, int index, void *item) {
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ArrayList *planets = (ArrayList *) acc;
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Json *json = (Json *) item;
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Planet *planet = malloc(sizeof(Planet));
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planet->ship_count = (int) ((Json *) get_map(json->value.map, "ship_count"))->value.number;
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planet->x = ((Json *) get_map(json->value.map, "x"))->value.number;
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planet->y = ((Json *) get_map(json->value.map, "y"))->value.number;
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planet->owner = (int) ((Json *) get_map(json->value.map, "owner"))->value.number;
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planet->name = ((Json *) get_map(json->value.map, "name"))->value.string;
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add_list(planets, planet);
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return acc;
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}
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void * expedition_from_json(void *acc, int index, void *item) {
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ArrayList *expeditions = (ArrayList *) acc;
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Json *json = (Json *) item;
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Expedition *expedition = malloc(sizeof(Expedition));
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expedition->id = (int) ((Json *) get_map(json->value.map, "id"))->value.number;
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expedition->ship_count = (int) ((Json *) get_map(json->value.map, "ship_count"))->value.number;
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expedition->origin = ((Json *) get_map(json->value.map, "origin"))->value.string;
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expedition->destination = ((Json *) get_map(json->value.map, "destination"))->value.string;
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expedition->owner = (int) ((Json *) get_map(json->value.map, "owner"))->value.number;
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expedition->turns_remaining = (int) ((Json *) get_map(json->value.map, "turns_remaining"))->value.number;
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add_list(expeditions, expedition);
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return acc;
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}
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Gamestate * parse_gamestate_json() {
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Gamestate *gamestate = malloc(sizeof(Gamestate));
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Json *json = json_parse(stdin);
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Json *planets = get_map(json->value.map, "planets");
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Json *expeditions = get_map(json->value.map, "expeditions");
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json_print(json, stderr);
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json_print(planets, stderr);
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json_print(expeditions, stderr);
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gamestate->planets = list();
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fold_list(planets->value.list, gamestate->planets, planet_from_json);
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gamestate->expeditions = list();
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fold_list(expeditions->value.list, gamestate->expeditions, expedition_from_json);
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json_free(json);
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return gamestate;
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}
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int main(int argc, char **argv) {
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Gamestate *gamestate = parse_gamestate_json();
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free_gamestate(gamestate);
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/*Gamestate *gamestate;
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SortedMap *test;
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@ -127,11 +124,5 @@ int main(int argc, char **argv) {
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printf("%s\n", (char *) get_map(test, "awer"));
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print_map(test);
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free_map(test); */
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json_print(json, stdout);
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json_free(json);
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json = json_parse(stdin);
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json_print(json, stdout);
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json_free(json);
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return 0;
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}
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