day 19 part 2

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Felix Van der Jeugt 2021-12-20 00:35:13 +01:00
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day19/part2.lua Executable file
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#!/usr/bin/env luajit
require("utils")
require("pqueue")
local scanners = {}
local scanner = {}
for line in io.lines(arg[3]) do
if #line == 0 then
table.insert(scanners, scanner)
scanner = {}
elseif char(line, 2) == "-" then
else
local x, y, z = unpack(split(line, ","))
local beacon = { x = tonumber(x)
, y = tonumber(y)
, z = tonumber(z) }
-- , q = pqueue() }
table.insert(scanner, beacon)
end
end
table.insert(scanners, scanner)
for _, scanner in pairs(scanners) do
for i = 1, #scanner do
for j = i + 1, #scanner do
local d = (scanner[i].x - scanner[j].x) ^ 2
+ (scanner[i].y - scanner[j].y) ^ 2
+ (scanner[i].z - scanner[j].z) ^ 2
-- scanner[i].q:add(d)
-- if #scanner[i].q.items > 4 then scanner[i].q:pop() end
-- scanner[j].q:add(d); scanner[j].q:pop()
-- if #scanner[j].q.items > 4 then scanner[j].q:pop() end
end
end
end
local function minp(a, b)
return { x = a.x - b.x, y = a.y - b.y, z = a.z - b.z }
end
local function addp(a, b)
return { x = a.x + b.x, y = a.y + b.y, z = a.z + b.z }
end
local rotations = { function(p) return { x = p.x, y = p.y, z = p.z } end
, function(p) return { x = p.x, y = p.z, z = -p.y } end
, function(p) return { x = p.x, y = -p.y, z = -p.z } end
, function(p) return { x = p.x, y = -p.z, z = p.y } end
, function(p) return { x = p.y, y = -p.x, z = p.z } end
, function(p) return { x = p.y, y = p.z, z = p.x } end
, function(p) return { x = p.y, y = p.x, z = -p.z } end
, function(p) return { x = p.y, y = -p.z, z = -p.x } end
, function(p) return { x = -p.x, y = -p.y, z = p.z } end
, function(p) return { x = -p.x, y = -p.z, z = -p.y } end
, function(p) return { x = -p.x, y = p.y, z = -p.z } end
, function(p) return { x = -p.x, y = p.z, z = p.y } end
, function(p) return { x = -p.y, y = p.x, z = p.z } end
, function(p) return { x = -p.y, y = -p.z, z = p.x } end
, function(p) return { x = -p.y, y = -p.x, z = -p.z } end
, function(p) return { x = -p.y, y = p.z, z = -p.x } end
, function(p) return { x = p.z, y = p.y, z = -p.x } end
, function(p) return { x = p.z, y = p.x, z = p.y } end
, function(p) return { x = p.z, y = -p.y, z = p.x } end
, function(p) return { x = p.z, y = -p.x, z = -p.y } end
, function(p) return { x = -p.z, y = -p.y, z = -p.x } end
, function(p) return { x = -p.z, y = -p.x, z = p.y } end
, function(p) return { x = -p.z, y = p.y, z = p.x } end
, function(p) return { x = -p.z, y = p.x, z = -p.y } end
}
local function eqp(a, b)
return a.x == b.x and a.y == b.y and a.z == b.z
end
local function rotate(a, r)
local b = {}
for _, p in pairs(a) do
table.insert(b, r(p))
end
return b
end
local function move(a, d)
local b = {}
for _, p in pairs(a) do
table.insert(b, { x = p.x + d.x
, y = p.y + d.y
, z = p.z + d.z })
end
return b
end
local function similar(a, b)
local counter = 0
for i, pa in pairs(a) do
for j, pb in pairs(b) do
if eqp(pa, pb) then
counter = counter + 1
break
end
end
if counter >= 12 then
return counter
end
end
return 0
end
function compare(a, b)
for _, r in pairs(rotations) do
local br = rotate(b, r)
for _, pa1 in pairs(a) do
for _, pb1 in pairs(br) do
local d = minp(pa1, pb1)
local b_ = move(br, d)
if similar(a, b_) >= 12 then
return b_, d
end
end
end
end
return nil
end
local beacons = {}
local counter = 0
local function countbeacons(scanner)
for _, b in pairs(scanner) do
local xs = beacons[b.x] or {}
local ys = xs[b.y] or {}
if ys[b.z] == nil then
ys[b.z] = true
counter = counter + 1
end
xs[b.y] = ys
beacons[b.x] = xs
end
end
local compareWiths = { scanners[1] }
local todos = { unpack(scanners, 2) }
local locations = { { x=0, y=0, z=0 } }
while #todos > 0 do
print(#todos)
local newCompareWiths = {}
local newtodos = {}
for _, todo in pairs(todos) do
local found, d = nil
for _, compareWith in pairs(compareWiths) do
found, d = compare(compareWith, todo)
if found then break end
end
if found then
table.insert(newCompareWiths, found)
table.insert(locations, d)
else
table.insert(newtodos, todo)
end
end
todos = newtodos
compareWiths = newCompareWiths
end
local max = 0
for i = 1, #locations do
for j = i + 1, #locations do
local d = math.abs(locations[i].x - locations[j].x)
+ math.abs(locations[i].y - locations[j].y)
+ math.abs(locations[i].z - locations[j].z)
if d > max then max = d end
end
end
print(max)