[julia] change how azimuth is chosen for lighting
Use a vector that has always a z-coordinate in (0,1) range.
This commit is contained in:
parent
82a83dafbe
commit
5078ef1578
5
julia.c
5
julia.c
@ -203,7 +203,10 @@ julia_main(int argc, char *argv[])
|
||||
if (do_light) {
|
||||
long double angle_xy, angle_z;
|
||||
angle_xy = drand48() * 2.0L * RADIAN;
|
||||
angle_z = (0.2L + 0.6L * drand48()) * RADIAN;
|
||||
do
|
||||
angle_z = drand48();
|
||||
while (angle_z == 0.0L || angle_z == 1.0L);
|
||||
angle_z = angle_z * 0.5L * RADIAN;
|
||||
light_x = cosl(angle_xy) * sinl(angle_z);
|
||||
light_y = sinl(angle_xy) * sinl(angle_z);
|
||||
light_z = cosl(angle_z);
|
||||
|
Loading…
Reference in New Issue
Block a user