- Define Pi to avoid running into too many feature test macros - Define _DEFAULT_SOURCE if not in OpenBSD - Add a play target that works in Linux
76 lines
2.3 KiB
C
76 lines
2.3 KiB
C
/* $OpenBSD: arc4random_uniform.c,v 1.3 2019/01/20 02:59:07 bcook Exp $ */
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/*
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* Copyright (c) 2008, Damien Miller <djm@openbsd.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*
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* arngment - random music generator
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*
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* Written in 2020 by Lucas
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*
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* To the extent possible under law, the author(s) have dedicated all
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* copyright and related and neighboring rights to this software to the
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* public domain worldwide. This software is distributed without any
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* warranty.
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*
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* You should have received a copy of the CC0 Public Domain Dedication
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* along with this software. If not, see
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* <http://creativecommons.org/publicdomain/zero/1.0/>.
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*/
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/* lrand48, visibility for glibc */
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#if !defined(__OpenBSD__)
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#define _DEFAULT_SOURCE
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#endif
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#include <stdint.h>
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#include <stdlib.h>
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/*
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* Calculate a uniformly distributed random number less than upper_bound
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* avoiding "modulo bias".
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*
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* Uniformity is achieved by generating new random numbers until the one
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* returned is outside the range [0, 2**32 % upper_bound). This
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* guarantees the selected random number will be inside
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* [2**32 % upper_bound, 2**32) which maps back to [0, upper_bound)
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* after reduction modulo upper_bound.
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*/
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long
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lrand48_uniform(uint32_t upper_bound)
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{
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uint32_t r, min;
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if (upper_bound < 2)
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return 0;
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/* 2**32 % x == (2**32 - x) % x */
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min = -upper_bound % upper_bound;
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/*
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* This could theoretically loop forever but each retry has
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* p > 0.5 (worst case, usually far better) of selecting a
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* number inside the range we need, so it should rarely need
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* to re-roll.
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*/
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for (;;) {
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r = lrand48();
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if (r >= min)
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break;
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}
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return r % upper_bound;
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}
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