#include #include #include #include "arraylist.h" #include "sortedmap.h" #include "json.h" #define BUF 20 /* struct LIST { ArrayList * (*init)(); void (*add)(ArrayList *, void *); void * (*get)(ArrayList *, int); void (*freeitems)(ArrayList *); void (*free)(ArrayList *); } LIST = { list, add_list, get_list, free_listitems, free_list }; */ typedef struct planet { int ship_count; float x; float y; int owner; char *name; } Planet; typedef struct expedition { int id; int ship_count; char *origin; char *destination; int owner; int turns_remaining; } Expedition; typedef struct gamestate { ArrayList *planets; ArrayList *expeditions; } Gamestate; void print_planet(Planet *this) { printf("{ \"ship_count\" : %d , \"x\" : %f , \"y\" : %f , \"owner\" : %d , \"name\" : %s }\n", this->ship_count, this->x, this->y, this->owner, this->name); } void print_expedition(Expedition *expedition) { printf("{ \"id\" : %d , \"ship_count\" : %d , \"origin\" : %s , \"destination\" : %s , \"owner\" : %d , \"turns_remaining\" : %d }\n", expedition->id, expedition->ship_count, expedition->origin, expedition->destination, expedition->owner, expedition->turns_remaining); } void free_gamestate(Gamestate *this) { fold_list(this->planets, NULL, free_listitem); free_list(this->planets); fold_list(this->expeditions, NULL, free_listitem); free_list(this->expeditions); free(this); } void * planet_from_json(void *acc, int index, void *item) { ArrayList *planets = (ArrayList *) acc; Json *json = (Json *) item; Planet *planet = malloc(sizeof(Planet)); planet->ship_count = (int) ((Json *) get_map(json->value.map, "ship_count"))->value.number; planet->x = ((Json *) get_map(json->value.map, "x"))->value.number; planet->y = ((Json *) get_map(json->value.map, "y"))->value.number; planet->owner = (int) ((Json *) get_map(json->value.map, "owner"))->value.number; planet->name = ((Json *) get_map(json->value.map, "name"))->value.string; add_list(planets, planet); return acc; } void * expedition_from_json(void *acc, int index, void *item) { ArrayList *expeditions = (ArrayList *) acc; Json *json = (Json *) item; Expedition *expedition = malloc(sizeof(Expedition)); expedition->id = (int) ((Json *) get_map(json->value.map, "id"))->value.number; expedition->ship_count = (int) ((Json *) get_map(json->value.map, "ship_count"))->value.number; expedition->origin = ((Json *) get_map(json->value.map, "origin"))->value.string; expedition->destination = ((Json *) get_map(json->value.map, "destination"))->value.string; expedition->owner = (int) ((Json *) get_map(json->value.map, "owner"))->value.number; expedition->turns_remaining = (int) ((Json *) get_map(json->value.map, "turns_remaining"))->value.number; add_list(expeditions, expedition); return acc; } Gamestate * parse_gamestate_json() { Gamestate *gamestate = malloc(sizeof(Gamestate)); Json *json = json_parse(stdin); Json *planets = get_map(json->value.map, "planets"); Json *expeditions = get_map(json->value.map, "expeditions"); json_print(json, stderr); json_print(planets, stderr); json_print(expeditions, stderr); gamestate->planets = list(); fold_list(planets->value.list, gamestate->planets, planet_from_json); gamestate->expeditions = list(); fold_list(expeditions->value.list, gamestate->expeditions, expedition_from_json); json_free(json); return gamestate; } int main(int argc, char **argv) { Gamestate *gamestate = parse_gamestate_json(); free_gamestate(gamestate); /*Gamestate *gamestate; SortedMap *test; gamestate = read_gamestate(); free_gamestate(gamestate); test = map(); test = put_map(test, "asdf", "value"); test = put_map(test, "asdf", "asdf"); test = put_map(test, "qwer", "asdf"); test = put_map(test, "qwer", "qwer"); test = put_map(test, "awer", "qwer"); printf("%s\n", (char *) get_map(test, "awer")); print_map(test); free_map(test); */ return 0; }