#include #include #define CEILDIV(x, y) (((x)+((y)-1))/(y)) #if FB_DEPTH==1 #define FB_WIDTH_BYTES CEILDIV(FB_WIDTH, 8) #define FRAMEBUFFER uint8_t framebuffer[FB_HEIGHT][FB_WIDTH_BYTES]; #define FB_SET(w,h,c) if (c) { \ framebuffer[h][(w)>>3] |= (1 << ((w) & 7)); \ } else { \ framebuffer[h][(w)>>3] &= ~(1 << ((w) & 7)); \ } #elif FB_DEPTH==8 #define FRAMEBUFFER uint8_t framebuffer][FB_HEIGHT][FB_WIDTH]; #define FB_SET(w,h,c) framebuffer[h][w] = c #endif #ifndef DONT_DECLARE_FRAMEBUFFER extern FRAMEBUFFER #endif void fb_fill(uint8_t c); void fb_shift();