void centerfloattile(Monitor *m) { if (!m->sel) return; if (m->sel->isfloating && !m->sel->isfullscreen && !m->sel->isfixed && m->sel->x == 0 && m->sel->y == 0) { int x = (m->mw - m->sel->w) / 2; int y = (m->mh - m->sel->h) / 2; resize(m->sel, x, y, m->sel->w, m->sel->h, 0); } tile(m); } void togglefullscreen() { if (selmon->sel == 0) { return; } if (selmon->sel->isfullscreen) { setfullscreen(selmon->sel, 0); } else { setfullscreen(selmon->sel, 1); } }